Re: [-empyre-] discussion on Second Life in another list



one of the things that most attacted me to the palace was that your avatar could be absolutely anything, only restricted by a pixel size limit. and, it was relatively easy to work out how to create your own av, no need to pay someone else to do it for you.

As someone playing and working with avatars and online worlds since
the age of the Palace and Active Worlds can I say I don't understand
why are we still prisoners of the anthropomorphical/humanoid pattern.
I have been playing Everquest since they launched it's world (still
one of the most luxurious artistic designad worlds), 1998, and I am
still confused why you can play a wizard, a demon, an animal (in EQ
you can choose a race with frog faces or with lizard faces and
bodies), but still call them for "male" and "female".
The alternative "third sex" or "neutral" seems not exist.
I tried once to marry my female avatar (a walkyria, very sexy and
grand) with another female avatar (she was a witch, in reality a truck
driver from Miami), and we were not granted right to marry because the
Sony executives told me "it could be upsetting for many of our
subscribers, we aim our game to families and young people".
Ana



--
http://caravia.stumbleupon.com
http://www.crusading.se


Skarpnäcks Allé 45 ll tr 12833 Skarpnäck Sweden tel +468-943288 mobil 4670-3213370


"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and there you will always long to return. - Leonardo da Vinci _______________________________________________ empyre forum empyre@lists.cofa.unsw.edu.au http://www.subtle.net/empyre


--
____________________________________________________________

helen varley jamieson: creative catalyst
helen@creative-catalyst.com
http://www.creative-catalyst.com
http://www.avatarbodycollision.org
http://www.upstage.org.nz
http://www.writerfind.com/hjamieson.htm
____________________________________________________________






This archive was generated by a fusion of Pipermail 0.09 (Mailman edition) and MHonArc 2.6.8.